![]() Based on that, create N reels in a delimited space in the viewport, with X symbols visible (for example, 5 reels 3 symbols each). This will tell the game which symbol orders the different reels are composed of, etc. Here are the key things my game needs to be able to do:ฤก/ Retrieve a game configuration from a game server. Before going deeper down the rabbit hole, I wanted to ask the difficulty level for the different bits and pieces to construct my game. ![]() ![]() I read most of the documentation today and played around with the UI a bit. I tried haxe+luxe, cocos2d-x but I want to try Godot. Hi there, I am currently evaluating which game engine to use for creating a slot machine game.
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